Level of Education of Students Involved

Undergraduate

Faculty Sponsor

Nicholas Rosasco

College

Arts and Sciences

Discipline(s)

Computing and Information Sciences

ORCID Identifier(s)

0009-0003-0700-7889; 0009-0004-7056-6023; 0009-0007-5212-9999;

Presentation Type

Poster Presentation

Symposium Date

Spring 4-25-2024

Abstract

This project is the development of a proof of concept virtual turn-based experience based upon the written narrative and gameplay features of the game developed in Valparaiso University’s ENGL 280: Writing RPGs (Role Playing Games) course. The original game featured teams of players making their way through the narrative and world with a combination of dice-rolling and their own intuition. The goal was to convert an existing table-top experience into a digital format. Unity was used to create the product as its engine was readily available, well documented, and provided an extensive library of reusable assets that made development more efficient. This allowed the adoption of the agile style of development as that provided greater flexibility to the team and the customer. Challenges included an atypical visual environment and the interaction systems. The turn-based aspects proved to be quite complex to design and the decision to use almost 2.5 dimensional art style also increased complexity. The unfamiliarity with Unity despite its extensive documentation added another factor to development and its tools were able to create a solid development structure that allowed us to create new assets, enemies and gameplay rather quickly which was instrumental in meeting customer demands in our agile development environment. Though this prototype for evaluation does not represent the full complexities of the given narrative, it is playable and immerses users in the world of Apocalyptic Aversion.

Biographical Information about Author(s)

Mason Tulacz is a sophomore computer science major.

Ivan Ruiz is a sophomore computer science major.

Curtis Rias is a senior computer science major.

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