Can’t Hornswoggle an Old Salt Video Game
Level of Education of Students Involved
Undergraduate
Faculty Sponsor
Nick Rosasco
College
Arts and Sciences
Discipline(s)
Computer Science
Presentation Type
Poster Presentation
Symposium Date
Spring 4-25-2024
Abstract
This project created a digital version of a table-top RPG module, “Can’t Hornswoggle an Old Salt,” developed by the Valparaiso University course English 280, that provides a single player, virtual environment in a two-dimensional grid. The project was developed in Unity to leverage a rich and robust user community, well documented reusable libraries, and a development environment that allows for easy expansion. An agile development style was used for the development effort, allowing more rapid collection of feedback and ensuring closer customer interaction. This higher level of interaction than usual led to the choice of a two week sprint period, enabling faster customer validation of technical choices. The implemented ecosystem, which includes a wide array of user collected virtual items, influences user outcomes and possible narrative flow via varied situation handling. This complexity, which enriches the experience, created several points of complexity that had to be overcome. Other challenges included the significant knowledge gap created by the need to master the highly sophisticated Unity toolchain, which tracked with the experiences of similar projects. While an expansive array of packages for the project was available, asset acquisition as an institutional purchaser also proved complex.
Recommended Citation
Kranz, Aubrey; Ogundehin, Tobi; Lopez, Elias; and Burge, Colin, "Can’t Hornswoggle an Old Salt Video Game" (2024). Symposium on Undergraduate Research and Creative Expression (SOURCE). 1310.
https://scholar.valpo.edu/cus/1310