A Look Inside: The Druid's Reckoning

Level of Education of Students Involved


Faculty Sponsor

Nicholas Rosasco


Arts and Sciences


Computer Science

ORCID Identifier(s)

Biancardi ORCID: 0009-0001-2047-1091; Brown ORCID: 0009-0005-9216-9763; Moran ORCID: 0009-0007-5990-4687; Aponbiede ORCID: 0009-0003-1489-3022

Presentation Type

Poster Presentation

Symposium Date

Spring 4-27-2023


This project is the development of a video game based on the written narrative provided by our clients, who engaged in a semester-long design process through the ENGL 280: Writing RPGs (Role Playing Games) course. Using an agile development approach and in close partnership with the storytelling team, a fully 3D and immersive game experience was produced that brings the story to life, incorporating genre-specific language and user decision making. The playable environment was built with Unreal Engine 5 (UE5) and existing visual asset libraries, which enabled the team to quickly build prototypes and extend previously created work. The decision to leverage those tools enabled the team to both rapidly prototype and reach a higher quality deliverable by avoiding unnecessary detail creation. This created a tradeoff in time utilization because additional effort was needed to master the platform and ecosystem. Once this was accomplished we were able to maintain regular dialogue with the storytelling team in order to capture the mood and narrative fully. The constraints of the timeframe placed some limits on reworking aspects as the collaboration developed, but a full demo that is interesting and visually appealing was created.

Biographical Information about Author(s)

Aponbiede, Moran, Biancardi, and Brown are Computer Science and Engineering professors. We picked this project because we shared a passion for game development and wanted to put our skills to good use.

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